Two Point Museum, the latest offering from Two Point Studios, brilliantly immerses you in the world of museum management, constantly rewarding your efforts. Sending out archeological teams to dig up new exhibits scores you a loot box brimming with ancient treasures, and best of all, it’s free! By researching duplicates, you can unlock exhibit-enhancing gems and themed decorations, adding a layer of customizability to your display.
As you embark on your journey to elevate the status of your museums, you’ll receive quests with multi-faceted objectives. These early missions are designed to help you master new game mechanics and make small enhancements to your visitors’ experiences. The settings are delightfully imaginative: imagine managing a museum in a haunted mansion full of ghosts to corral, or arranging alien artifacts in a space museum to uncover their secrets. Yet, the most challenging aspect on my road to earning that coveted five-star museum rating was managing employee satisfaction—specifically ensuring that their pay met a 75% satisfaction level.
Initially, I hadn’t paid much attention to this aspect. Occasionally, a disgruntled employee would complain about their salary, threatening to leave if things didn’t change, and I’d patch things up with a quick raise. But aiming to keep the entire workforce content? That was a different beast, especially considering the museum’s tight budget, which relied heavily on a mix of grants, donations, and gift shop sales. It pushed me to think strategically about enhancing those revenue streams.
Taking cues from real-world museums, I revamped the gift shop layout to funnel more guests through, hoping to spike sales, particularly by placing it strategically before the entrance to the dinosaur exhibit. Then I cleverly placed a sponsored poster near a busy area, right by the bathroom, ensuring maximum visibility without distracting from the actual exhibits. Part of my strategy also involved improving my museum’s rating, which directly influenced monthly grant amounts. By upskilling my employees, I not only increased their effectiveness but also enhanced the museum’s standing, thereby boosting the grant. While better trained staff expected higher salaries, the resulting benefits far outweighed the financial burden—proving that investing in employees can indeed propel business success!
Over time, I managed to raise wages systematically via the employee management screen. One click could address individual wage gripes straight away, bumping up salaries until employees stopped threatening to leave. Furthermore, the game offers a convenient “1% raise” button, perfect for those times when finances are flowing freely. (If only such a feature existed in real life!)
Though it was challenging to juggle budgets and steadily increase average pay, the improvements in employee satisfaction soon translated into greater museum success, creating a beneficial cycle that helped fund these wage increases. Eventually, this mission was a resounding success, and my museum’s popularity soared. What an enchanting and rewarding journey!